
The Crew's Favourite Table, Ranked Badly
I asked around the small group of people who test these games before they go live which one they come back to most, fully expecting a tidy, useful answer. What I got instead was an argument that lasted longer than most of the actual games take to play, so consider this ranking a compromise rather than a verdict.
The wheel wins on pure convenience — it's the one people open when they've got ninety seconds spare and nothing more. Nobody claimed it as an actual favourite, but it came up in every single conversation, which has to count for something even if it's not glamorous.
The card tables split the room properly. Half the group wants the slower pace of a hand of cards, weighing up a decision rather than just watching numbers move. The other half finds that exact same pace unbearable and wants something over in seconds. I don't think that disagreement is going away any time soon.
Surprisingly, the dice game got the most genuine enthusiasm, mostly because it's the one that sparked the most trash talk in the group chat. There's something about a straightforward roll-against-the-house that invites bragging in a way the more considered games don't quite manage.
I'm not going to declare an official winner, partly because I don't trust a sample size of six opinionated friends, and partly because the argument was more fun than settling it would have been.